Agents
Agents are autonomous entities that can perceive their environment, make decisions, and interact with other agents and the system they inhabit. They are the building blocks of Mango.jl, representing the individual entities or actors within a larger system.
Agent Definition with @agent Macro
To define an agent the @agent
macro can be used. It simplifies the process of defining an agent struct and automatically adds necessary baseline fields. Here's how you can define an agent:
using Mango
# Define your agent struct using @agent macro
@agent struct MyAgent
my_own_field::String
end
# Create an instance of the agent
my_agent = MyAgent("MyValue")
Main.MyAgent(ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (0, 140718415840256, 0)), nothing, AgentRoleHandler(Role[], Tuple{Role, Function, Function}[], Tuple{Role, Function}[], Dict{Any, Vector{Tuple{Role, Function, Function}}}(), Dict{DataType, Any}()), Scheduler(ConcurrentCollections.Implementations.LinearProbingDict{Task, TaskData, Union{ConcurrentCollections.Implementations.Empty, Task}, Union{ConcurrentCollections.Implementations.Empty, ConcurrentCollections.Implementations.Moved{ConcurrentCollections.Implementations.Empty}, ConcurrentCollections.Implementations.Moved{TaskData}, TaskData}}(), Mango.DateTimeClock()), nothing, Dict{String, Tuple}(), ForwardingRule[], Dict{DataType, Any}(), "MyValue")
The @agent
macro adds some internal baseline fields to the struct. You can initialize the agent with exclusive fields like my_own_field
in the example.
Role Management
Agents can have multiple roles associated with them. Roles can be added using the add
function, allowing the agent to interact with its environment based on different roles. Here's how you can add roles to an agent:
using Mango
# Define your role struct using @role macro
@role struct MyRole
my_own_field::String
end
# Assume you have already defined roles using Mango.AgentRole module
role1 = MyRole("Role1")
role2 = MyRole("Role2")
# Define your agent struct using @agent macro
@agent struct MyContainerAgent end
# Create an instance of the agent
my_agent = MyContainerAgent()
# Add roles to the agent
add(my_agent, role1)
add(my_agent, role2)
# Now you can interact with the roles as neededs
As this can be clunky at some time, there is the possibility to create an agent using only roles and add it to the container using add_agent_composed_of
or without a container agent_composed_of
.
using Mango
c = create_tcp_container()
@role struct RoleA end
@role struct RoleB end
@role struct RoleC end
# internally an empty agent definition is used, the roles are added and the agent
# is added to the given container
created_agent = add_agent_composed_of(c, RoleA(), RoleB(), RoleC())
GeneralAgent(ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (0, 140718395885568, 140717698657600)), AgentContext(Container(OrderedCollections.OrderedDict{String, Agent}("agent0" => GeneralAgent(#= circular reference @-4 =#)), 1, TCPProtocol(Sockets.InetAddr{Sockets.IPv4}(ip"127.0.0.1", 5555), nothing, Mango.TCPConnectionPool(100000, ConcurrentUtilities.Pools.Pool{Sockets.InetAddr, Tuple{Sockets.TCPSocket, Dates.DateTime}}(Base.GenericCondition{ReentrantLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (2, 140718293925776, 140717702419152))), 100, 0, Dict{Sockets.InetAddr, Vector{Tuple{Sockets.TCPSocket, Dates.DateTime}}}(), #undef), ConcurrentUtilities.ReadWriteLock(ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (2, 140718293925776, 140717702419152)), Base.GenericCondition{ReentrantLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (2, 140718293925776, 140717702419152))), Base.Event(Base.GenericCondition{ReentrantLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), ReentrantLock(nothing, 0x00000000, 0x00, Base.GenericCondition{Base.Threads.SpinLock}(Base.IntrusiveLinkedList{Task}(nothing, nothing), Base.Threads.SpinLock(0)), (4, 139637976727552, 0))), true, false), 0, 0), false, Mango.AtomicCounter(0))), (Mango.encode, Mango.decode), false, nothing, nothing)), AgentRoleHandler(Role[Main.RoleA(RoleContext(GeneralAgent(#= circular reference @-5 =#)), Any[]), Main.RoleB(RoleContext(GeneralAgent(#= circular reference @-5 =#)), Any[]), Main.RoleC(RoleContext(GeneralAgent(#= circular reference @-5 =#)), Any[])], Tuple{Role, Function, Function}[], Tuple{Role, Function}[], Dict{Any, Vector{Tuple{Role, Function, Function}}}(), Dict{DataType, Any}()), Scheduler(ConcurrentCollections.Implementations.LinearProbingDict{Task, TaskData, Union{ConcurrentCollections.Implementations.Empty, Task}, Union{ConcurrentCollections.Implementations.Empty, ConcurrentCollections.Implementations.Moved{ConcurrentCollections.Implementations.Empty}, ConcurrentCollections.Implementations.Moved{TaskData}, TaskData}}(), Mango.DateTimeClock()), "agent0", Dict{String, Tuple}(), ForwardingRule[], Dict{DataType, Any}())
For more information on roles, take a look at Role definition
Message Handling
Agents and Roles can handle incoming messages through the handle_message
function. By default, it does nothing, but you can override it to define message-specific behavior. You can also add custom message handlers for specific roles using the subscribe_message
function. Here's how to handle messages:
using Mango
@agent struct MySecondContainerAgent end
@role struct MyHandlingRole end
# Override the default handle_message function for custom behavior
function Mango.handle_message(agent::MySecondContainerAgent, message::Any, meta::Any)
println("Received message @agent: ", message)
end
# Override the default handle_message function for custom behavior
function Mango.handle_message(role::MyHandlingRole, message::Any, meta::Any)
println("Received message @role: ", message)
end
# Use the express API to show the effect
run_with_tcp(1, agent_composed_of(MyHandlingRole(), base_agent=MySecondContainerAgent())) do cl
wait(send_message(cl[1], "Message", address(cl[1][1])))
sleep(0.1)
end
Received message @role: Message
Received message @agent: Message
Besides the ability to handle messages, there also must be a possibility to send messages. This is implemented using the send_message
function, defined on roles and agents.
using Mango
# Define your agent struct using @agent macro
@agent struct MySendingAgent
my_own_field::String
end
@role struct MySendingRole
my_own_field::String
end
agent = MySendingAgent("")
role = MySendingRole("")
run_with_tcp(1, agent_composed_of(role, base_agent=agent), PrintingAgent()) do cl
wait(send_message(agent, "Message", address(cl[1][2])))
wait(send_message(role, "Message", address(cl[1][2])))
sleep(0.1)
end
┌ Info: Got
└ (message, meta) = ("Message", OrderedCollections.OrderedDict{String, Any}("receiver_id" => "agent1", "sender_id" => "agent0", "tracking_id" => nothing, "sender_addr" => Sockets.InetAddr{Sockets.IPv4}(ip"127.0.0.1", 5555)))
┌ Info: Got
└ (message, meta) = ("Message", OrderedCollections.OrderedDict{String, Any}("receiver_id" => "agent1", "sender_id" => "agent0", "tracking_id" => nothing, "sender_addr" => Sockets.InetAddr{Sockets.IPv4}(ip"127.0.0.1", 5555)))
Further, there are several specialized methods for sending messages, (1) send_tracked_message
, (2) send_and_handle_answer
, (3) reply_to
, (4) forward_to
.
(1) This function can be used to send a message with an automatically generated tracking id (uuid1) and it also accepts a response handler, which will automatically be called when a response arrives to the tracked message (care to include the tracking id when responding or just use reply_to
). (2) Variant of (1) which requires a response handler and enables the usage of the do
syntax (see following code snippet). (3) Convenience function to respond to a received message without the need to create the AgentAddress by yourself. (4) Convenience function to forward messages to another agent. This function will set the approriate fields in the meta container to identify that a message has been forwarded and from which address it has been forwarded.
using Mango
@agent struct MyMessageAgent end
@agent struct ReplyAgent end
agent1 = MyMessageAgent()
agent2 = PrintingAgent() # defined in Mango
agent3 = ReplyAgent()
function Mango.handle_message(agent::ReplyAgent, message::Any, meta::Any)
# agent 3
reply_to(agent, "Hello Agent, this is a response", meta) # (3)
@info "Reply"
end
function handle_response(agent::MyMessageAgent, message::Any, meta::Any)
# agent 1
forward_to(agent, "Forwarded message", address(agent2), meta) # (4)
@info "Handled response and forwarded the message" message
end
run_with_tcp(1, agent1, agent2, agent3) do cl
wait(send_tracked_message(agent1, "Hello Agent, this is a tracked message", address(agent3); response_handler=handle_response)) # (1)
wait(send_and_handle_answer(agent2, "Hello Agent, this is a different tracked message", address(agent3)) do agent, message, meta # (2)
@info "Got an answer!"
end)
sleep(0.1)
end
[ Info: Reply
┌ Info: Handled response and forwarded the message
└ message = "Hello Agent, this is a response"
┌ Info: Got
└ (message, meta) = ("Forwarded message", OrderedCollections.OrderedDict{String, Any}("forwarded" => true, "forwarded_from_address" => Sockets.InetAddr{Sockets.IPv4}(ip"127.0.0.1", 5555), "forwarded_from_id" => "agent2", "receiver_id" => "agent1", "sender_id" => "agent0", "tracking_id" => nothing, "sender_addr" => Sockets.InetAddr{Sockets.IPv4}(ip"127.0.0.1", 5555)))
[ Info: Reply
[ Info: Got an answer!
There is also a possibility to enable automatic forwarding with adding so-called forwarding rules. For this you can use the function add_forwarding_rule
. To delete these rules the function delete_forwarding_rule
exists.
Task Scheduling
Agents can schedule tasks using the schedule
function, which delegates to the Mango.schedule
function. You can wait for all scheduled tasks to be completed using wait_for_all_tasks
. Here's how to schedule tasks:
using Mango
# Define your agent struct using @agent macro
@agent struct MyTaskAgent
my_own_field::String
end
function my_task_function()
@info "Task completed"
end
# Create an instance of the agent
my_agent = MyTaskAgent("MyValue")
# Schedule a task for the agent
wait(schedule(my_task_function, my_agent, InstantTaskData()))
[ Info: Task completed